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Question by Mathmaster74 · Oct 27, 2013 at 02:46 PM · collisioncharactercontrolleravatarontriggerexit

Character Controller not detected OnTriggerExit

I have a camera I created to be a first person avatar. I tried to create an instance where the avatar would transform both position and rotation once it exited a box collider set to be a trigger. The script is in C# and works fine if I attach any other collider to the camera, but not the character controller. Can you help me fix this problem? If so, what's the answer? Attached are my code to move the avatar and transform OnTriggerExit:

 using UnityEngine;
 using System.Collections;
 
 public class RoomJump : MonoBehaviour {
     void Start() {
         GameObject player = GameObject.FindWithTag ("Player");
     }
     void OnTriggerExit(Collider player){
         player.transform.position += Vector3.left * 5;
         player.transform.rotation = Quaternion.AngleAxis(180,Vector3.up);
     }
 }

That transforms the avatar's position and is a component of the trigger, and:

 using UnityEngine;
 using System.Collections;
 
 public class AvatarMove : MonoBehaviour {
     public float speed;
     void FixedUpdate () {
         float moveForward = Input.GetAxis("Vertical");
         Vector3 movement = new Vector3(0.0f,0.0f,moveForward);
         rigidbody.AddForce (movement*speed*Time.deltaTime);
     }
 }

That moves the avatar and is a component of the avatar. Thanks in advance for any and all help.

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