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Question by PsycloneTW · Apr 04, 2011 at 09:22 PM · collideroffsetlerpz3dplatformtutorialcapsule

Lerpz tutorial - Capsule collider offset from center?

All,

I am following the 3d Platform tutorial and am seeing strange behavior with the Capsule Collider in that it appears in the viewport and behaves as if it has a built in position offset. I noticed this when I first worked through the tutorial section that explained the collider. It became apparent that it was causing an issue when it came time to add a shadow. Even though I position the shadow projector over the on screen character, when I run the game, the shadow appear where the capsule collider is in relation to the character.

Here's a picture showing the collider position and the xyz properties of the capsule from the property sheet:

http://img824.imageshack.us/i/unityoffsetproblem.jpg/

Anyone know what's causing this and how I can get it remedied?

Thanks!

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Answer by Justin Warner · Apr 04, 2011 at 10:28 PM

Change the offsets on the side and make it get in the middle... Might have been something screwed up during update or something... Easy fix.

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avatar image mrdodson · Sep 02, 2011 at 04:29 PM 0
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Having the same problem but I'm not sure which offsets you're talking about... which component are they in and what are the fields called?

avatar image $$anonymous$$ · Sep 19, 2012 at 12:58 AM 0
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mrdodson, click on player and look at 'CharacterControler' that shows up in the inspector. You'll see 'Center' with x,y,z change those to move the Capsule Collider to the position you want.

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