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Question by Bincredible · Oct 27, 2013 at 10:53 PM · raycastlinerendererdetectionhit

Help with LineRenderer

Hey, I wondered if there was a way to detect if the LineRenderer component is touching another object for example a cube through a script. Thanks for any help.

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Answer by vexe · Oct 28, 2013 at 02:56 PM

Just cast a ray of the same length and direction of your line renderer.

Here's an example (just attach it to your desired gameObject):

 public class Test : MonoBehaviour
 {
     public float length = 10;

     LineRenderer line;
     Transform mTransform; // cached transform

     void Start()
     {
         line = GetComponent<LineRenderer>();
         if (!line)
            line = gameObject.AddComponent<LineRenderer>();

         mTransform = transform;

         line.SetVertexCount(2);
         line.SetWidth(.1f, .1f);
     }

     void Update()
     {
         // set the positions of the line's two vertices
         line.SetPosition(0, mTransform.position);
         line.SetPosition(1, mTransform.position + mTransform.forward * length);

         // create a cast a ray from our position, going forward and of length 'length'
         Ray ray = new Ray(mTransform.position, mTransform.forward);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit, length)) {
            print(hit.collider.name);
         }
     }
 }


Result:

alt text


archery.png (79.4 kB)
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avatar image Bincredible · Oct 28, 2013 at 05:28 PM 0
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Thanks this was very helpful. :)

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