Hello. I’m struggling to do something that seems fairly simple.
I have two things that spit particles at each other at a constant rate. I move the particles like this:
particles_.position = Vector3.MoveTowards(particles*.position, targetObj.transform.position, particleSpeed);*_
They should move in a straight line:
[17095-straight.png|17095]_
But when I rotate the objects via their common parent node, the particles curve:
_[17096-curved.png*|17096]*
I don’t want them to curve, I want them to move in a straight line no matter how fast the world is spinning. Is this possible? What am I missing? Thanks!
_*
_*