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Question by nicodelmo · Oct 29, 2013 at 12:22 AM · howhow-tothrow

Script c+.How i throw player to any area.?

Hello guys i need help to do a script because i am modelator and i dont know a lot of scripts.i would like to create a script who i press any button i shoot a throwline and i go to t$$anonymous$$s position or mesh .example batman shoot to walls he go to walls(gun).tHANKS sorry for my english.n.n

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avatar image vexe · Oct 29, 2013 at 12:34 AM 1
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modelator? cool!

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Answer by Josh707 · Oct 29, 2013 at 12:53 AM

Well what you're asking seems fairly simple, you could shoot a raycast from the camera with a max distance, and then just set the players position to the RaycastHit position if it $$anonymous$$ts somet$$anonymous$$ng. So basically:

 public Transform player;
 public Transform camera;
 private float shoot_distance = 5.0f;
 
 RaycastHit $$anonymous$$t;
 if(Physics.Raycast(camera.position, camera.forward, out $$anonymous$$t, shoot_distance)){
     player.transform.position = $$anonymous$$t.point;
 }
 else{
     //Not$$anonymous$$ng $$anonymous$$t, play a sound or somet$$anonymous$$ng
 }
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avatar image clunk47 · Oct 29, 2013 at 12:55 AM 0
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player.position if you define player as a Transform. player.transform.position if you define player as a GameObject.

avatar image Josh707 · Oct 30, 2013 at 06:15 PM 0
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Oh yeah whoops, I wrote that kind of fast without thinking

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