• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tetship · Oct 29, 2013 at 10:21 AM · animationmecanim

Is it possible to play two animations, on the same bones, at the same time ?

So I've been searching for an answer for quite a while, to no avail. The question is, is it possible to play two animations at the same time, for the whole rig, without the averaging.

What i am trying to achieve, is to make animations composed of several parts, played at the same time. So for example, i have an animation for 'jump', and an animation for 'rotate 360 to left', and i would like to be able to ADD them up, so that i could jump+rotate360 at the same time.

So far so good, but when i try to do this with blendtrees in mecanim, what I get is 'jump to 50% of height and rotate 180'. So obviously I am getting 50%-50% mix of the animations, which is apparent in the mix-graph as well.

So is it somehow possible to get 100%+100% blending (adding?) with mecanim ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Parzivell · Oct 29, 2013 at 10:46 AM

I don't think you can do this in Unity3D, unless you have an animating program within Unity3D, you will need another program, like blender, Maya, Cinema, so you can then make on animation where he jumps and rotated 360 degrees at the same time. (hope this helps)

-Parzival

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tetship · Oct 29, 2013 at 10:56 AM 0
Share

Thanks, I actually used Cinema to make the animations. And yes, I could of course make them a single animation. But that is exactly what i am trying to avoid here. The idea is that I could make some 'elementary animation components' and combine them in unity to derive composite animations. If all this makes any sense. :)

avatar image Parzivell · Oct 29, 2013 at 11:05 AM 0
Share

so you want to have animations, and combine then in any combination to make many animations, id that what your trying to accomplish? because, i don't think that it can work that way, unless you make a script where you put in an animation, and type in how many degrees you rotate him.

-Parzivell

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how do I access a clip playing inside a blend tree from code? 1 Answer

Can the mecanim animators Controller var be set in code? 1 Answer

Using Override Animation Controllers (NOT WORKING) 0 Answers

Random float parameter for idle animations 1 Answer

Multiple Animation Events Parameter Mecanim 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges