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Question by ProjectCryken · Oct 29, 2013 at 12:57 PM · 3d modelsface model

3d Model face weird tearing

Im new to modelling in general, but I made a simple model in Blender. In Blender it looks fine, but once in Unity it looks awful with a really glitchy appearance. Im exporting the model as an fbx.

alt text

bug.jpg (41.4 kB)
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avatar image TonyLi · Oct 29, 2013 at 01:58 PM 0
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The image attachment didn't come through.

On the Skinned $$anonymous$$esh Renderer, do you perhaps need to increase the quality to 2 or 4 bones?

avatar image ProjectCryken · Oct 29, 2013 at 02:55 PM 0
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Its just a model, no bones as it isnt a character.

avatar image TonyLi · Oct 29, 2013 at 03:30 PM 0
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Sorry, no idea. If you post a screenshot maybe it will click with someone. You could also try exporting from Blender as DAE.

Do any of the model import settings help, such as scale?

avatar image ProjectCryken · Oct 29, 2013 at 03:33 PM 0
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I have a screenshot there.. cant you see it? It looks fine for me.

avatar image TonyLi · Oct 29, 2013 at 05:07 PM 0
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$$anonymous$$aybe it's picking something off your local server, or maybe Unity Answers hit a bug:

     <img src="/storage/temp/17167-bug.jpg" alt="alt text">

All I see is "alt text".

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Answer by Akira_san · Oct 29, 2013 at 07:26 PM

Remove the doubles in blender then export.

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avatar image ProjectCryken · Oct 29, 2013 at 07:34 PM 0
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How do I do that? Sorry, I'm new to modelling.

avatar image Akira_san · Oct 29, 2013 at 08:45 PM 0
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Go in edit mode - A key to select - w key and remove doubles

avatar image ProjectCryken · Oct 29, 2013 at 10:03 PM 0
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It hasn't changed anything.

avatar image Akira_san · Oct 29, 2013 at 10:20 PM 0
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So no face doubles then! Share the model to take a look?

avatar image Akira_san · Oct 29, 2013 at 11:41 PM 1
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You do have faces that intersect, so yeah remove doubles and rework the cannon and the bottom body too. remove the bottom faces and from the legs, inside ones too. That should help.

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