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Question by Balint · Nov 01, 2013 at 08:46 PM · physicscollidercollidingpinball

PINBALL: Ball colliding problems

Before you read, here is a video about my problem:

VIDEO

The video shows from the top, but this is a 3d game.

The ball sometimes collide with the walls, sometimes not, and sometimes it goes into the flippers or other object, as you can see in the video at 0:08 or 0:14. The half of the ball is in the floor as well, so it doesn't roll at the top of it. Picture: alt text

  • The blue walls and the flippers have mesh colliders.

  • The ball has sphere collider.

  • The floor has box collider.

  • The ball and the flippers have rigidbody attached, set up: Interpolate, and continous dynamic detection.

  • Time setup is: fixed timestep= 0,01; max= 0,33; time scale=1 .

Thanks for yous helps!!!

(Sorry for language problems.)

pinball_bug.jpg (50.1 kB)
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rutter

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avatar image Eric5h5 · Nov 01, 2013 at 09:29 PM 0
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What's the scale for the ball?

avatar image sdgd · Nov 01, 2013 at 09:59 PM 0
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wow why mesh colliders for so simple objects?

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Answer by Balint · Nov 03, 2013 at 04:59 PM

I set "min penetration for penality2 to zero. this solved my problem. :)

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