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Question by Cobradabest · Nov 01, 2013 at 10:00 PM · 3dmaterialblender3d models

My models are getting exported into unity inside-out

I've made a model of a (made up) game handheld that was made in Blender, to use in a game I'm making in Unity, however, whenever I try to export it to fbx, the model is inside out, the textures are only showing on the inside. I've made sure the model has no faces looking inside and they aren't any n-gons or anything like that on the model.

Here are some screenshots I've taken on the model on Blender and on Unity:

Blender models (how they should be): Blender Model 1 (Front) Blender Model 2 (Back

Here's how they turn out on Unity: Unity Model 1 (Front) Unity Model 2 (Back)

How do I fix this?

screenshot 2013-11-01 21.40.42.png (25.7 kB)
screenshot 2013-11-01 21.40.31.png (116.3 kB)
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Answer by yonatanber10 · Jun 29, 2020 at 07:11 AM

For anyone using Blender 2.8, in edit mode go to: Mesh (in the top menu next to the vertex/edge/face select boxes) -> Normals -> Flip. Or, if you have default hotkeys: Alt + N, Flip.

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Answer by Clock-Helm · Mar 08, 2021 at 07:19 PM

I had ran into a similar problem, flipping normals didn't fix it.

What I found was that during modeling I had used a cube with a negative Scale. I fixed the scaling and it fixed the problem.

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