When an item is triggered the 3d text = “TEXT”
Plz show me how
Please elaborate next time and avoid "write my code " questions or the mods will remove this .
Anyway this is what you do.
- Get item object or its state “triggered” for your item, you can do this with GameObject.Find type commands
- Get the 3dText Component and its member “text”, GameObject.Get/AddCompoent
- Write a condition block
- When the triggered == true, 3d.text = text;
you should read up on these too;
http://docs.unity3d.com/Documentation/Manual/UsingComponents40.html