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Question by TheRealGamemaker · Nov 03, 2013 at 09:00 AM · gameobject.active

Activating gameobjects with a collision event is not working.

Hi, I have been making a first person Shooter game. In it the player is supposed to walk over a gun to get it. Here's the script.

var gun : GameObject; var armed : GameObject; var unarmed : GameObject;

function OnTriggerEnter(other : Collider){ if(other.gameObject.tag=="Player") Getgun(); }

function Getgun(){ Destroy(gun.gameObject); armed.active = true; unarmed.active = false; }

here as soon as the player collides with the "gun", the gameobject which looks unarmed is supposed to be replaced by the gameobject which looks armed. However this does not happen and the player just keeps banging onto the gun gameobject. Thanks in Advanced.

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avatar image Zaeran · Nov 03, 2013 at 11:38 AM 0
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Is the player actually colliding with the gun, or are they able to walk through it?

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Answer by aldian · Nov 03, 2013 at 12:21 PM

You're using ontrigger and not OnCollisionEnter if you want to detect it that way

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