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Question by Pulsar-Regions · Nov 03, 2013 at 01:33 PM · raycasthit

How do I check if raycast is hitting a gameobject?

Hey I have a problem I need to show some text whenever a raycast hits a building. That's no problem, but if I etc. look up in the sky after looking at a building the text will still be visible. Here's the code:

 void Update () {
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     RaycastHit hit;
     if (Physics.Raycast(ray, out hit, 25)) {
         if(hit.collider.gameObject.layer == 8 && hit.collider != null) {
             actionMenu = true;
             return;
         }
         actionMenu = false;
     }
 }

So my question is... How do I check if my raycast is still hitting a gameobject and if not it should return false.

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Answer by Zaeran · Nov 03, 2013 at 02:05 PM

Your 'actionMenu = false' is located inside your if (raycast) statement. This means that it will only return false if the second if statement fails.

You need to move your 'actionMenu = false' into an else statement after your 'If(raycast)' block.

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avatar image Pulsar-Regions · Nov 03, 2013 at 02:19 PM 1
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Thanks mate!

avatar image Zaeran · Nov 03, 2013 at 02:28 PM 0
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no probs :D

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