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Question by Alp-Giray-Savrum · Nov 03, 2013 at 01:25 PM · instantiaterandomarraysspawningrandomspawning

Instantiate random object from Array

Hello Guys, I'm 15 years old applicaton developer from turkey. So I have a problem about a script.

 #pragma strict
 
 //---------------------------------------
 
 var waitFor : int;
 
 var waitMin : int;
 
 var waitMax : int;
 
 //-----------------------
 
 var possibleLeft = new Array(RCloud1, RCloud2, RCloud3, RCloud4);
 
 var possible;
 
 //-----------------------
 
 var RCloud1 : GameObject;
 var RCloud2 : GameObject;
 var RCloud3 : GameObject;
 var RCloud4 : GameObject;
 
 //-----------------------
 
 function Awake (){
 
 possibleLeft = Random.Range(0, possibleLeft.length -1);
 
 }
 
 function Start () {
 
 cloudScript ();
 
 }
 
 function cloudScript () {
 
 
 
 waitFor = Random.Range(waitMin, waitMax);
 
 Instantiate (possibleLeft, gameObject.transform.position, Quaternion.Euler(0, 180, 0));
 
 yield WaitForSeconds(waitFor);
 
 
 
 }

There's my code. When i save it Debug Log gave me theese errors.

1 = "Cannot convert int to Array" (28,28)

2 = "No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(Array, UnityEngine.Vector3, UnityEngine.Quaternion)' was found." (44,13)

What shall i do ? Please help me ! I'm stuck on this part. I want to create random clouds that will move around from one spawner. Thanks for reply.

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Answer by tgf · Nov 03, 2013 at 03:47 PM

  1. You are trying to assign int random value to array object. Maybe you meant: possible = possibleLeft[Random.Range(0, possibleLeft.length -1)];

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Answer by Zaeran · Nov 03, 2013 at 02:10 PM

  1. In your awake function, you are trying to assign an integer to an array value.

  2. You're trying to instantiate an array instead of a gamoObject.

In both of these instances, change 'possibleLeft' to 'possible'

Relevant code:

 //1.
 function Awake (){
 possible = possibleLeft[Random.Range(0, possibleLeft.length-1)];
 }
 
 //2.
 Instantiate (possible, gameObject.transform.position, Quaternion.Euler(0, 180, 0));
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