• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cortex · Apr 06, 2011 at 07:04 PM · iphonegameresolutionscreensize

iPhone Screen Size

Hello,

Online everyone says the iPhone screen size is 480320 pixels. When I create a box in Photoshop using 480320 pixels, the size looks different then my actual iPhone screen size. My iPhone screen size looks more narrow. Am I missing something?

Thank you Regards,

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jessy · Apr 06, 2011 at 07:52 PM 0
Share

The dimensions doubled last year.

avatar image DaveA · Apr 06, 2011 at 07:53 PM 0
Share

Not all iPhone screens are that size. Consider also iPad and iTouch

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by PrimeDerektive · Apr 06, 2011 at 07:13 PM

Pixels are different sizes on different displays, because different displays have different PPI (pixels per inch). So 480x320 will look different on an iPhone (163 pixels per inch on a 3.5 inch display) than on a 24" widescreen monitor at 1920x1080 (~91 pixels per inch).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by DaveA · Apr 06, 2011 at 07:45 PM

Look at the import settings on the texture. You may want to change the type to GUI so it doesn't scale to a power of 2.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Screen width problem with iPhone game (Xcode) 0 Answers

iPhone Resolution Screen Switch 0 Answers

[Android] Screen Scaling?! 0 Answers

Is Screen.Heigth a good way to id the iPhone generation? 1 Answer

Handling iPhone / iPad screen sizes? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges