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Question by jpc133 · Nov 03, 2013 at 09:22 PM · buildimageloadingmod

How do I load images after building?

So I want users of my game to be able to "mod" there own jump scare image into the game. These players will not be able to access the pre-built game so need an after build solution. I code in Javascript.

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Answer by Freaking-Pingo · Nov 03, 2013 at 10:48 PM

I don't have much experience with Javascript and therefore I can't aid you much on that part, but I recently created my own script capable of reading .wav files from an external folder using System.IO. I presume you can modify this to fit yours, but as stated this is written in C#.

The example code work as follows: First it check whether the folder "SoundFolder" exist, if it doesn't it simply creates a new one. This folder is located in the same folder as the build. I then get a list of all files wihtin that folder and filter all other files. that doesn't have the .wav extension to it. I am not even sure whether this would work on Mac.

 public void Initialize()
         {
             DirectoryInfo directoryInformation = new DirectoryInfo("SoundFolder");
             if(!directoryInformation.Exists)
                 directoryInformation.Create();
     
             FileInfo[] fileList = directoryInformation.GetFiles();
     
             foreach (FileInfo file in fileList)
             {
                 if (file.Extension == ".wav")
                 {
                    SomeCode();          
                 }
             }
         }
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