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Question by DirkBroenink · Nov 04, 2013 at 02:45 PM · c#guieditortexture

Texture2D not showing in build, but shows up in editor

I have a Texture2D that I pass to a GUI.Box that shows up in the editor but not when I run the build standalone version.

Code:

             style.normal.background = m_LeftFootBoxTexture;
             GUI.Box(new Rect(Screen.width - 375, leftFootBoxHeight, 50, 25 ), "L", style);
             
             style.normal.background = m_RightFootBoxTexture;
             GUI.Box(new Rect(Screen.width - 325, rightFootBoxHeight, 50, 25 ), "R", style);

I have tried to pass the textures directly, like so:

         GUI.Box(new Rect(Screen.width - 475, leftFootBoxHeight, 50, 25), m_LeftFootBoxTexture);
         GUI.Box(new Rect(Screen.width - 425, rightFootBoxHeight, 50, 25), m_RightFootBoxTexture);

This made no difference.

The textures and style are created in the Start() method.

     m_LeftFootBoxTexture = new Texture2D(1, 1);
     m_RightFootBoxTexture = new Texture2D(1, 1);
     style = new GUIStyle();

I change the color for each pass. Like so:

         m_LeftFootBoxTexture.SetPixel(0, 0, m_LeftBoxColor);
         m_RightFootBoxTexture.SetPixel(0, 0, m_RightBoxColor);

Does anyone have any clue as to what could cause this?

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avatar image Tomer-Barkan · Nov 04, 2013 at 03:18 PM 0
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Just a thought, Screen.width might be different between editor and standalone.

And what's leftFootBoxHeight?

avatar image DirkBroenink · Nov 04, 2013 at 07:01 PM 0
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Just a thought, Screen.width might be different between editor and standalone. And what's leftFootBoxHeight?

Good thought, but I forgot to mention that the content of the boxes ("L" and "R") actually show up where I want it to but it contains not color, so it has nothing to do with the position.

Try m_LeftFootBoxTexture.Apply() and m_RightFootBoxTexture.Apply() after you initialize the textures. You might want to also add those right below you finish modifying them with SetPixel.

Thanks, this worked! It worked after I added the Apply() method calls after modifying them with SetPixel().

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Answer by Professor Snake · Nov 04, 2013 at 04:48 PM

Try m_LeftFootBoxTexture.Apply() and m_RightFootBoxTexture.Apply() after you initialize the textures. You might want to also add those right below you finish modifying them with SetPixel.

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