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1
Question by Stormizin · Nov 06, 2013 at 01:05 AM · gameobjecttransformpositiontranslate

How to make an object go to pre-seted position in world

Anyone knows how to make a gameObject move to position that is already seted before? Somet$$anonymous$$ng like that:

 void Awake(){
 objectPosition = new Vector3(10,10,10);
 }

 void Update(){
  ObjectGoTo(objectPosition);
 }


 private void ObjectGoTo(Vector3 pos){
         //Set the velocity to each x,y,z speed
         float moveX = 2.0f;
         float moveY = 2.0f;
         float moveZ = 2.0f;
 
                 //Moving? #TODO: Go to parameter position
         transform.Translate(moveX, moveY, moveZ);
 
                //Here we check the limit of the position
         if(moveX >= location.x){
             moveX = location.x;
         }
         if(moveY >= location.y){
             moveY = location.y;    
         }
         if(moveZ >= location.z){
             moveZ = location.z;    
         }
 }
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Answer by aldonaletto · Nov 06, 2013 at 01:13 AM

A simple way to move an object to a given position at constant speed is by using MoveTowards:

 public Vector3 dest;
 public speed: float = 2.0f;
 
 void Update(){
   transform.position = Vector3.MoveTowards(transform.position, dest, speed * Time.deltaTime);
 }
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avatar image Stormizin · Nov 06, 2013 at 01:40 AM 0
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