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Question by Kyle 11 · Apr 07, 2011 at 12:46 PM · javascriptfpsdamagejava-is-not-javascripthealth

Looking for skilled individual to assist with problem

Well let me start out by saying that i've been for 4 days, two hours each day, attempting to get this code to function properly. It's a simple health script. I've been able to get the code to successfully receive the damage given to it by a cube and update its own current health. Sadly the cube receiving the damage is not destroying itself when its health reaches zero. So i was wondering if anyone had a possible suggestion to fix this problem. heres the code for health script.

var healthMax = 100; var curHealth = 100; var dieHealth = 0.0;

function Awake () {

if (curHealth < healthMax) { }

if(curHealth <= dieHealth) {

 die();

}

}

function die () {

Destroy(gameObject);

}

function ApplyDamage (damage : float) {

 curHealth -= damage;
 print (curHealth);

}

also here's the code for the damage script.

var damage = 10;

function OnCollisionEnter (col : Collision) {

col.gameObject.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver); print (damage);

}

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Answer by Bunny83 · Apr 07, 2011 at 12:52 PM

Awake is called just one time when the instance is created. You have to do your check everytime when you change the health.

function ApplyDamage (damage : float) {

 curHealth -= damage;
 print (curHealth);
 if(curHealth &lt;= dieHealth) {
     die();
 }

}

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avatar image Kyle 11 · Apr 08, 2011 at 12:17 PM 0
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Thank you very much. you've made my day!

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