Entering a car in Unity

I cannot believe nobody is willing to make a simple test scene where a FPS player can get into a car (Gta style) ,there are loads of half finished ,half answered scripts but really can nobody just give us all a simple test scene ? I feel that this is hindering a massive amount of people trying to make their own freeroam type of game in Unity ,so please please can anyone just make a simple scene ?

To solve this problem, for anyone who really wants to do it..

Get in to a modeling and animating program. Make a general layout for most cars. All cars follow this layout...

Now, make the player, also in the modeling program.

Now, animate the player getting in to the car...

So, now, in Unity, when player does _ to get in to _ car, get the type of animation of car opening to get in to it, and play it, play the actual car door opening animation, and make sure that it's timed correctly..

This has nothing pretty much to do with Unity. So, how about you make a "mold" for others to use for their cars, and the player animation in a BVH file, so that we can all use this, and as I'm not excellent at either or, I will opt out, because I don't want to give people crappy models/animations. =).

Have fun!

Wouldn't this be as simple as moving a second camera that's a child of your car to the exact position of your first person camera, switching it to your main camera, and then moving the second camera till it is in the car? Everything besides that is just an art problem not a coding one.

Bullseye OR disable the car script if your the Player or vice versa :) Its kind of obvious now lol I coulldn't believe I asked the question in the first place ,I deserved all the negativity LOL :p