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Question by iamthecoolguy11 · Nov 07, 2013 at 12:39 AM · c#movementtransformtranslate

how do i slowly translate a object to a other objects position

I'm making a character that you click and he walks the next spot you click. I already got $$anonymous$$m to move where I click but he moves there in about 2 frames and I can't slow it down.

heres what i mean

 public GameObject ObjectToMoveTo;
 
 void Update()
 {
    //transform the player to ObjectToMoveTo at a controllable  
 //speed with out useing look at
 }
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JuanseCoello
BEFaughnan
sunmorgus

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avatar image JuanseCoello · Nov 07, 2013 at 12:44 AM 0
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I wish i knew that too.

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Answer by Crazydadz · Nov 07, 2013 at 01:41 AM

Vector3.MoveTowards() is what you are looking for

 public class Example : MonoBehaviour {
     public Transform target;
     public float speed;
     void Update() {
         float step = speed * Time.deltaTime;
         transform.position = Vector3.MoveTowards(transform.position, target.position, step);
     }
 }


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avatar image iamthecoolguy11 · Nov 07, 2013 at 03:39 AM 0
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Thanks man i was trying to get this to work forever

avatar image sohail11330 · Aug 31, 2016 at 07:03 PM 0
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good one. really need that . but why you did not multiply speed with target.position?

avatar image Balizaj · Jan 26, 2018 at 05:04 PM 0
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Worked perfectly!

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Answer by JuanseCoello · Nov 07, 2013 at 01:36 AM

I t$$anonymous$$nk it is a very useful question that deserves to be answered for everybody to learn.

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iamthecoolguy11
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avatar image Crazydadz · Nov 07, 2013 at 01:43 AM 0
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that is not an answer. Use comment please

avatar image Huacanacha · Nov 07, 2013 at 03:44 AM 0
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It's been answered, very clearly, many many times before.

avatar image iamthecoolguy11 · Nov 07, 2013 at 01:43 PM 0
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well i dident find it

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