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Question by Subhi · Nov 08, 2013 at 12:17 AM · rotationrigidbodyjointsconfigurablejoint

How to restore a rigidbody rotation

Hi, I have a rigidbody platform with a configurable joint, I want after the player or any other rigidbody leaves this platform then the platform restores his original rotation on about several seconds. thanks and sorry for my bad English.

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Answer by Huacanacha · Nov 08, 2013 at 12:36 AM

Store the original rotation in a Quaternion, then set transform.rotation to the saved Quaternion to restore. If you need to do this smoothly over a few seconds (trying to read into your intentions here!) look at using Quaternion.Slerp.

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