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7
Question by TheAdam · Nov 08, 2013 at 02:49 PM · mecanim

is there a way to check if an animatorcontroller has a parameter?

With mecanim, if you try to set a parameter that doesn't exist, it logs a warning. It doesn't throw an exception or return null or anything useful like that. So if I set a parameter very often that doesn't exist, a lot of CPU time is spent logging warnings. How can I tell if a parameter exists in an animatorcontroller? It would be great if there was a method like ProceduralMaterial.HasProceduralProperty (which allows you to check if the ProceduralMaterial has the property in question).

(crossposted from gamedev.stackexchange)

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Answer by markythemurloc · Jun 06 at 06:36 PM

An even shorter solution would be using Linq as such-

 if (anim.parameters.Any(x => x.name == "Die")) anim.ResetTrigger(Die);

dont forget to use Linq and specify your animator component.

 using System.Linq;
 public Animator anim;
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