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Question by Jopz · Apr 08, 2011 at 02:23 AM · collisionlagcollidein

lagging when enemy is colliding with the player

I've created a game where the worms is the enemy. The worm will attack by getting near the player and bite.

But when the worm is attacking the player, the game is lagging big time and become unplayable.

everything works fine but I think its the collision of player-to-enemy that is making it lag.

can anyone help me with this?

Thanks :D

here is a code in my enemy


private var life : int = 8;

var poof : GameObject;

function OnTriggerEnter(collisionInfo:Collider) {

if (collisionInfo.gameObject.tag == "shampoo") { life--; if (life < 0) { Instantiate(poof, transform.position, Quaternion.identity); Destroy(gameObject); } }

if (collisionInfo.gameObject.tag == "Player") { LifeText.playerLife -= 1;

}

}

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avatar image Justin Warner · Apr 08, 2011 at 02:27 AM 2
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Can you post some scripts?

avatar image Jopz · Apr 08, 2011 at 03:23 AM 0
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you can check it now sir :D

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