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Question by TheRichardGamer · Nov 09, 2013 at 08:37 AM · fpsbulletssniper

Sniper bullets not working

So, when I fire my sniper bullets they don't hit the targets that they're supposed to unless you're standing very close to the target. And if I increase the fly power it still doesn't hit the targets that are far away or the ones that are close. So how do I make it so that the bullets go where they are supposed to go? And it isn't a problem with the bullet spawn.

My sniper script:

 function Shoot () {
   audio.Play();
   CockingSound.audio.Play();
   var BulletPrefab : Rigidbody;
    BulletPrefab = Instantiate(Bullet, BarrelEnd.position, BarrelEnd.rotation);
    BulletPrefab.AddForce(BarrelEnd.forward * 10000);
    
 animation.Play("ShootM40A5");
 MuzzleLight.enabled = true;
 MuzzleImg.renderer.enabled = true;
 yield WaitForSeconds(0.1);
 MuzzleLight.enabled = false;
 MuzzleImg.renderer.enabled = false;
 
  AmmoInCurrentMag -= 1;
      CanShoot = false;
      yield WaitForSeconds(0.5);
      CanShoot = true;
 }
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avatar image Starwalker · Nov 09, 2013 at 09:39 AM 0
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 BulletPrefab.AddForce(BarrelEnd.forward * 10000);

Your bullets are either too tiny or too fast, suggest changing the whatever you are shooting at to mesh colliders or make the colliders on the targe a bit thicker.

avatar image supernat · Nov 09, 2013 at 02:31 PM 0
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Are your targets in motion? You may want to just simulate a bullet fly out instead of relying on bullet collisions. Will your player ever see the bullet? Just check the ray cast of the target sight to determine what and where (barycentric) you hit, then put a small delay in and just have the bullet impact effects happen then.

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