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Question by Raxis · Nov 09, 2013 at 01:19 PM · iostouchswipegesturesskateboard

Touch Controls

Hey all! I am trying to make a skateboard game. I have a skateboard in my Unity game (Modelled in 3DS Max) and was wondering how I would incorporate touch controls to do tricks.

For example : I want to swipe my finger from the back of the tail of the skateboard in a diagonal motion to the bottom right of my screen to perform a spin on the board. (In skating terms : a pop shuv it). I need the speed of the swipe to take into account. Is there any Assests/Addons I can buy/use to perform such an action. Is there any code I can use to perform that type of action.

EDIT : Just another quick example. To perform a jump (Ollie) I want to flick the tail of my board down to pop it into the air and hold my finger in the middle of my board to level it out.

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avatar image fafase · Nov 09, 2013 at 01:39 PM 0
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Here you can find a swipe script http://forum.unity3d.com/threads/48601-Swipe-help-please?p=323387&viewfull=1#post323387

You could have that as an event maybe or a boolean instead of the Update method. Then you need to store position and time of swipe to determine where and how long it takes to perform the swipe.

After it is all about having some kind of FSM that using the info tells what trick is being made.

avatar image Raxis · Nov 10, 2013 at 09:00 AM 0
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How would I set up such an event to manipulate a skateboard. Could I use it to be able to flick around a skateboard?

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