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Question by Jason Steel · Nov 09, 2013 at 04:40 PM · animationmecanimriggeneric

Is retargeting available for generic rigs?

I'd like to see a definite answer on this topic. I've searched this forum previously and someone mentioned that "you can't retarget .anim animations..." but I've found nothing in the documentation to confirm or deny this.

Is it possible to place an animation clip (created in Unity's curve editor) onto a generic rig? This assumes the bone structure of the rig matches the bone structure of the model the clip was created for.

PS "Retargeting" should really be made its own tag; I think this topic will come up often as Mecanim improves.

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Answer by Aravol · Dec 23, 2013 at 03:01 PM

Going by the Retargeting page it looks like that's designed to be a no -

Retargeting is only possible for humanoid models, where an Avatar has been configured, because this gives us a correspondence between the models' bone structure.

And, going by the Avatar setup interfaces, you have to create a skeleton with exactly humanoid components.

Now, a big loophole I see (but have not tried yet!) is to rig up something not-human with a human-mapped skeleton, and then animate it using the existing tools for human animations. You would need to write down all the mappings bone-by-bone for best results, but you would, in theory, be able to retarget generic animations.

More info to share after I do science to it!

Warning: I claim no credit for the horrors that may result from putting your loopholed generic animations onto an actual human frame.

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