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Question by mysticalchickenwing · Nov 09, 2013 at 10:31 PM · 3d modelsmodel importing

Having a problem with model importing

So I got a mesh creator, and it exports as .obj, but when I import it to unity, I cant do anything with it. I drag it to the editor, but it doesnt appear. Am I doing something wrong? (I'm still new if it helps any)


Additional Details


It is now importing correctly, but now it's giving this error:

ImportFBX Errors: Couldn't import file (insert path here). UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean) UnityEditor.DockArea:OnGUI()

any ideas?


Additional Details


It is now importing correctly, but its stripping the sides off of it:

Mesh 'default' has no normals. Recalculating normals.

is it just the setup of unity, or is it a problem with my mesh editor?

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avatar image Starwalker · Nov 10, 2013 at 03:56 AM 0
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What software/tool are you exporting from?

avatar image mysticalchickenwing · Nov 10, 2013 at 08:07 PM 0
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its a free one called $$anonymous$$eshCreator

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Answer by Cains · Nov 10, 2013 at 08:35 PM

Chances are it's a problem with the modeling software, especially since I've never even heard of MeshCreator.

I would use something more mainstream like Blender (it's free), Unity has a tutorial on importing things from blender here.

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