Hello guys,
I was just testing something when I accidentally wrote:
Debug.Log("There are {0} elements in my list", list.Count);
Then I remembered I can’t do that in Debug.Log
- And I can’t use Console.WriteLine
to output to Unity’s console (can I?)
Is there a way of doing this? Does Unity have a logging method, that supports this? or do I have to try to implement this thing myself? - Not that it’s not doable, but won’t be too easy.
Thanks.