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Question by Triqy · Nov 10, 2013 at 07:25 PM · audiosoundaudiosourcecomponents

Two AudioSource Components on one Gameobject?

Is there a way to access two audio source components from one script and have them play at the same time?

The two audio components are on one object. Thanks

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avatar image sdgd · Nov 10, 2013 at 07:33 PM 0
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what are you trying to do?

listen to environment send to radio and listen from radio?

could be good idea, ... but I have no knowledge about that

avatar image Triqy · Nov 10, 2013 at 07:43 PM 0
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was wondering if the audio sources could be access using something like

 var my$$anonymous$$usic: AudioClip;
 var my$$anonymous$$usic2: AudioClip;
 
 function Start()(
 
 AudioSource1.audio.clip = my$$anonymous$$usic;
 
 AudioSource2.audio.clip = my$$anonymous$$usic2;
 
 audio.Play(AudioSource1);
 
 audio.Play(AudioSource2);
 }

I know this is SOOOO WRONG when it comes down to the actual logic of it but hypothetically could you use 2 audio sources or would you have to create multiple gameobjects with separate audio sources and use a sound manager to control the music?

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Answer by mhdmnaina · Apr 24, 2015 at 02:28 PM

Public Audiosource audio1,audio2; audioclip ac1,ac2;

void start() { ac1 = Resources.Load("(audioname)"); audio1.PlayOneShot (ac1); // playoneshot will play one time

ac2 = Resources.Load("(audioname)"); audio2.Play (ac2); // play will play loop times }

void Update() { }

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