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This question was closed Nov 27, 2014 at 04:23 AM by meat5000 for the following reason:

Too subjective and argumentative

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Question by adlej1 · Nov 11, 2013 at 04:17 PM · textureobjectsound

How would I implement this game mechanic?

For a puzzle game I'm making, I want to have a game mechanic similar to the one in this video: http://www.youtube.com/watch?v=OrD_SolO7ag.

Essentially, a sound wave coming from an object would reveal the world around it, like echolocation. The game in the video wasn't made in unity, so is this possible in unity? How would I go about doing it?

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avatar image Peter G · Nov 11, 2013 at 05:21 PM 1
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It looks like a very elaborate shader to me.

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Answer by HuskyPanda213 · Nov 11, 2013 at 05:02 PM

Use vector3.distance or some bubbles, it should work like fogofwar in RTS games right? This is possible use triggers and distance markers, or somethings that are like spheres I dont know what they are called.

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avatar image jakewilliam · Nov 27, 2014 at 03:40 AM 0
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That is good to know, I am also into doing such puzzle games, in fact some of it is published at http://www.igamesforgirls.com/puzzle, hopefully, what you share is additional resource for me to know and explore other possibility.

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