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Question by vladimirg · Nov 11, 2013 at 05:22 PM · androidunity-androidjniandroidjni

AndroidJNI reports lots of exceptions that don't propagate to Unity

I'm working on a plugin for Android, and I set AndroidJNI.debug = true. My code is working, and I'm getting the correct output from Java in the C#-side, the JNI itself logs a lot of exceptions. For example:

 11-11 19:12:38.084: D/Unity(10003):  AndroidJNI_CUSTOM_FindClass()
 11-11 19:12:38.092: D/Unity(10003):  AndroidJNI_CUSTOM_ExceptionOccurred()
 11-11 19:12:38.092: D/Unity(10003):  AndroidJNI_CUSTOM_NewGlobalRef()
 11-11 19:12:38.131: D/Unity(10003):  AndroidJNI_CUSTOM_FindClass()
 11-11 19:12:38.131: D/Unity(10003):  AndroidJNI_CUSTOM_ExceptionOccurred()
 11-11 19:12:38.131: D/Unity(10003):  AndroidJNI_CUSTOM_NewGlobalRef()

These exceptions don't propagate to Unity, and my code is working, but these logs don't look healthy, if only from a performance perspective.

Any insight greatly appreciated!

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avatar image MildaGenius2 · Nov 21, 2013 at 09:57 AM 0
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I have the same problem. I use the same call in different Unity project (much smaller) and there is no this problem. So mayby it depends on call place. Did you find some solution?

avatar image vladimirg · Nov 21, 2013 at 10:00 AM 0
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I'm afraid not. We're leaving it as-is right now.

avatar image sanmn19 · Oct 16, 2015 at 02:19 AM 0
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Hi. Did you ever solve this issue?

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