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Question by saberboy117 · Apr 08, 2011 at 07:43 PM · aiangle

Angle Difference!

I was wondering If theres a feature of unity or a formula for determining the angle needed to face an object. im working on an AI plane fighter and need a way to determine which way it turns while using the LookAt function, but I dont want it to always be facing it, I want it to need to re alinge like an actual person would. is there a way to tell that?

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Answer by Molix · Apr 08, 2011 at 11:09 PM

Vector3.Angle gives you the angle between two vectors.

However, if you just want to turn towards something slowly, you can use something like Quaternion.Slerp (i.e. on the plane's transform.rotation).

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Answer by AngryOldMan · Apr 08, 2011 at 07:55 PM

my lookAt function contains a spped variable to slow it down do you have something or can put something in like that?

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