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Question by Frioniel · Nov 12, 2013 at 07:19 AM · rigmechanim

I have a problem with rig,Avater Definition(Mechanim)

First, I'm not native, sorry for my poor or rude english.

I have a problem with avatar Definition.

I have a fbx file(for learning) that hair model matched to Left Eye, Right Eye in head mechanim part.

I know those two parts are optional. So I set the Left Eye and Right Eye None(transform)

But in console, they say

AvatarBuilder 'treasure_girl': Found duplicate transform 'None' for human bone 'LeftEye' and 'RightEye' UnityEditor.DockArea:OnGUI()

like this. It's essential parts. then the animation doesn't work.

Can anybody solve this problem?

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avatar image TonyLi · Nov 12, 2013 at 02:41 PM 0
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Does your model have a bone named "None"? If yes, don't use that. Click the selector circle next to Left Eye and Right Eye, and select the "None" at the top of the list. This assigns null.

avatar image Frioniel · Nov 12, 2013 at 06:42 PM 0
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To TonyLi

Thank you for comment.

Well.. my model does not have a bone named "None".

I did what you have replied and caused that problem.

  • select the "None" at the top of the list -

  • caused problem.

I think, it is problem with Unity inside, may be..

By the way, I thank you for your comment again.

avatar image TonyLi · Nov 12, 2013 at 07:02 PM 0
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Sorry that didn't help. When you figure out the problem, please post it here to help others.

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