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Question by noOne · Apr 09, 2011 at 03:40 PM · animationblender

Blender animation to Unity

Hello,

I use blender (2.49) to create and animate my models. When I import my .blend file to unity, any animations are presents :

Unity finding any anims :

alt text

My blender with Actions/NLA editor :

alt text

What did I do wrong ?

thanks

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Answer by Owen-Reynolds · Apr 09, 2011 at 04:34 PM

I use blender's FBX exporter explicity now, after having the same problem (two Unity versions ago, last November.) That makes no sense, since the docs say it uses the same FBX converter, but it works. A small advantage is you can specify flipped Y/-Z, if needed.

In Unity, you should eventually see an Armature child and the entire bone heirarchy. If you aren't seeing bones, you don't have animation.

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avatar image 3Duaun · Apr 12, 2011 at 09:54 AM 0
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I too used Blender's FBX exporter, now that I used B25 exclusively.

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Answer by noOne · Apr 11, 2011 at 02:36 PM

Thanks for your answer,

I tried with FBX exporter : any changes ... On the example above, I just tested with a cube translating, so no bones, no armatures, only 2 IPO keys at differents positions.

I think I failed on the use of the Action/NLA editor I never used before.

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avatar image Owen-Reynolds · Apr 11, 2011 at 07:16 PM 0
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I've never even tried any non-bone animations. If you just want to see if anything works, I'm thinking one bone, all weights on it, just moving, would be a cheap export/import test.

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Answer by noOne · Apr 25, 2011 at 03:33 PM

Any blender user can tell me if I use correctly the action/nla editor please ? My current blender version is 2.49.

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