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Question by Shizzle · Apr 10, 2011 at 12:12 AM · animationtimetimerresetindex

timer that can be reset

hey everyone. im trying to make a variable that equals to Time.time and i want to have the ability to reset him,and he will start counting from zero,how can it be done?

the reason i want it to happen is so i could reset my animation and the var who actually controls the frame is index: index = Time.time framesPerSecond; (framePerSecond is doesnt really metters,in this question its just for the script to say how fast is the animation) so i want to reset the animation wen i switch to a new one,so i want a var who will replace the Time.time in 'index' so i can set him to zero when i start a new animation.how to do it?

thanks in advance!

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Answer by zmar0519 · Apr 10, 2011 at 01:23 AM

try this:

var time : int;

private var lastUpdate : float;

function Update() { if(Time.time > lastUpdate) { lastUpdate = Time.time + 1; time++; } if(Input.GetButtonDown("Fire1")) { ResetTimer(); } } function ResetTimer() { time = 0; }

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