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Question by badescuga9 · Nov 14, 2013 at 11:48 AM · shadermaterialshaders

Unlit "diffuse" shader

i would like to know how i can make an unlit shader that can add a "diffuse" effect on the object?

I have a camera that is orthographic and the 3d objects rotate only around the Z axis so real diffuse isn't quite necessary. How can i do so? Does anyone have a shader like this available and/or know a link to it?

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avatar image Exalia · Nov 14, 2013 at 11:53 AM 0
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I think this double posted, just thought I'd let you know in case you did it by accident.

Sorry I'm not really helping to answer your question haha

Goodluck with finding an answer though

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Answer by yatagarasu · Nov 14, 2013 at 12:14 PM

You can download built in shader source here http://unity3d.com/unity/download/archive

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avatar image Tortuap · May 04, 2020 at 08:39 AM 0
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Like if this gonna help this poor boy. The built-in shaders complexity is too high for a first jump into the shading world.

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Answer by tanoshimi · Nov 14, 2013 at 12:08 PM

"Diffuse" is a type of reflection so, by definition, you're only going to get it on lit objects. Did you try the Unlit/Texture shader?

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