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Question by Zerod · Nov 14, 2013 at 05:02 PM · c#2dspritetexture2d

How to Address Texture2D Elements from a Sprite with Sprite Mode: Multiple, in Code?

Hi, how could I Address these nice sliced Textures from a Sprite with Texture Mode: Multiple in Code? I can see that they got nice names with [name]_0,[name]_1,[name]_2,... but i cant Drag the root element in a Texture2D List. I want to make a Tile based 2Dt Map with 50 or more Tile Types and i downt want to make 50 public Texture2D variables or a List in my Class and Drag and Drop each Tile.

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Answer by Mefistofel · Nov 14, 2013 at 05:23 PM

I posted a question on the same theme 15 minutes later :)

You can load an array of all the sprites in the atlas with Resource.LoadAll(textureName) and then choose sprite by the name in the array. Who knows more ways?

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avatar image Mefistofel · Nov 18, 2013 at 11:15 AM 0
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Here people also came to the same:

 Sprite[] sprites = Resources.LoadAll<Sprite>("Textures");

or

 Sprite[] textures = Resources.LoadAll<Sprite>("Textures");
 string[] names = new string[textures.Length];
  
 for(int ii=0; ii< names.Length; ii++) {
 names[ii] = textures[ii].name;
 }
  
 Sprite sprite = textures[Array.IndexOf(names, "textureName")];


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