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Question by nilesh410451 · Nov 15, 2013 at 06:41 AM · androidiossceneassetbundle

building assetbundle with scene and entire assets of that scene

Hi All, I want to develop one application that will contain 5 icon buttons of 5 mini games. 5 mini games should have different assetbundles stored onto the server with entire project scenes and resources. If I clicked on any icon from my application it should load all data from assetbundles to android or ios device and user should start playing the game.

Is it Possible ??

I have tried in web player exporting in following manner

var levels : String[] = ["Assets/MainMenu.unity", "Assets/BlasterIngameArcade.unity", "Assets/BlasterIngamePuzzle.unity"];

 var path = EditorUtility.SaveFilePanel ("Save Resource", "", "MyProject", "unity3d");
 
 if (path.Length != 0)
 {
    BuildPipeline.BuildStreamedSceneAssetBundle( levels,path, BuildTarget.WebPlayer);
 }

and loading in following manner

 var download = WWW.LoadFromCacheOrDownload ("https://dl.dropboxusercontent.com/u/225593044/MyProject.unity3d", 1);
     yield return  download;
     
     AssetBundle bundle1 = download.assetBundle;
     
     bundle1.LoadAll();
     Application.LoadLevel ("BlasterIngameArcade");    


But The reference scripts attached with the gameobjects in scene are missing. It only shows assets in scene i.e material and textures

Thanks Nilesh

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Answer by DJgray3D · Jul 24, 2020 at 12:00 PM

Hi @nilesh410451 I know this is an old question, but did you ever find a solution?

I'm currently trying to achieve the same thing; load scenes with everything included in it, especially scripts!

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