• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nilesh410451 · Nov 15, 2013 at 06:41 AM · androidiossceneassetbundle

building assetbundle with scene and entire assets of that scene

Hi All, I want to develop one application that will contain 5 icon buttons of 5 mini games. 5 mini games should have different assetbundles stored onto the server with entire project scenes and resources. If I clicked on any icon from my application it should load all data from assetbundles to android or ios device and user should start playing the game.

Is it Possible ??

I have tried in web player exporting in following manner

var levels : String[] = ["Assets/MainMenu.unity", "Assets/BlasterIngameArcade.unity", "Assets/BlasterIngamePuzzle.unity"];

 var path = EditorUtility.SaveFilePanel ("Save Resource", "", "MyProject", "unity3d");
 
 if (path.Length != 0)
 {
    BuildPipeline.BuildStreamedSceneAssetBundle( levels,path, BuildTarget.WebPlayer);
 }

and loading in following manner

 var download = WWW.LoadFromCacheOrDownload ("https://dl.dropboxusercontent.com/u/225593044/MyProject.unity3d", 1);
     yield return  download;
     
     AssetBundle bundle1 = download.assetBundle;
     
     bundle1.LoadAll();
     Application.LoadLevel ("BlasterIngameArcade");    


But The reference scripts attached with the gameobjects in scene are missing. It only shows assets in scene i.e material and textures

Thanks Nilesh

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DJgray3D · Jul 24, 2020 at 12:00 PM

Hi @nilesh410451 I know this is an old question, but did you ever find a solution?

I'm currently trying to achieve the same thing; load scenes with everything included in it, especially scripts!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Asset Bundles compatibility for mobile 1 Answer

Can a windows and an android app use the same assetbundle specified with no target?,Can Windows and Android apps run assetsbundles with notarget? 0 Answers

changing image format when building scene assetbundle 0 Answers

Creating an asset bundle at runtime 1 Answer

For which Platforms can i build AssetBundles with a Mac 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges