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Question by thisizmonster · Nov 15, 2013 at 02:54 PM · charactercontrollercharacter controllergrid based game

Bomberman like movement

Sorry it's my first time using Unity. If my question is too dumb or somewhere existed please easy on me.

I'm trying make some bomberman game on Unity. Camera will see it from top. And right now i'm only starting and trying make some movement. But on my current code, it's moving directions i don't want. For example, if you press W and D same time, it moving to top right corner. I still can't decide what happen if player press W and D same time. It should go top or right? Also how I disable unwanted angle movements.

 function Update () {
 
     if(Input.GetKey("w")) {
         
         transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);    
     }
 
     if(Input.GetKey("s")){
     
         transform.Translate(Vector3.back * moveSpeed * Time.deltaTime);
     }
 
     if(Input.GetKey("d")) {
         
         transform.position += transform.right * moveSpeed * Time.deltaTime;
     }
     
     if(Input.GetKey("a")) {
     
         transform.position -= transform.right * moveSpeed * Time.deltaTime;
     }    
 }
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Answer by gajdot · Nov 15, 2013 at 03:02 PM

Use if else statements instead of only using ifs in that way it will only record one direction and you won't get angles in your movement.

I changed it to be an answer so you can accept it. We'll I don't know any w$$anonymous$$ch is bomberman like, but if you have any question I'm happy to answer.

PS. I'm planning to create a tutorial channel on youtube, so if you have some special request what are you specially interested in a tutorial, maybe I can make one for you.

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avatar image thisizmonster · Nov 15, 2013 at 03:44 PM 0
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avatar image thisizmonster · Nov 19, 2013 at 01:33 PM 0
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avatar image gajdot · Nov 19, 2013 at 01:45 PM 0
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