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Question by TheRichardGamer · Nov 16, 2013 at 07:28 PM · javascriptcolliderplayer

Script doesn't find other script

I am instantiating a prefab when I press "T" and when I walk over it it is supposed get destroyed, which it does. But the issue is that the instantiated prefab doesn't assign the script that it changes a variable of. How do I make it so that it assigns the script once it has been instantiated?

Here's my script: var Tact : ThrowTact;

 function Start () {
 
 
     
    }
    
    function Update () {
   
    
    Tact = GetComponent(ThrowTact);
    
    
    
    }
    
    
 function OnTriggerEnter (Other : Collider) {
     
 if(Other.gameObject.tag == "Player"){
     
     
 
 
 Destroy(gameObject);
 Tact.HasTact = true;
    
 
    }
    
    
    
 }
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avatar image ArkaneX · Nov 16, 2013 at 09:41 PM 0
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Out of curiosity - what is the reason behind setting HasTact to true, if the object has just been marked to be destroyed?

Besides, calling GetComponent every frame is just overkill. If you need it only in OnTriggerEnter, then retrieve it there. If you need it in another place, assign Tact in Awake or Start.

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