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Question by Nickrose30 · Nov 17, 2013 at 03:53 PM · animationcollidertrigger

How to trigger animation on a different object?

I have a game where a player has to get through a maze without getting caught. I have the player tagged as "Player". When he walks into a collider and gets caught, i need a light to come on and play an animation called "Caught". The light is called "Spotlight" and the collider is called "Collision". I need the script for t$$anonymous$$s and also i need to know if i should attatch t$$anonymous$$s script to the player, the collider, or the spotlight. Thanks.

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Answer by Cherno · Nov 18, 2013 at 01:10 AM

T$$anonymous$$s should work, atach it to your "Collision":

 //t$$anonymous$$s object needs a collider, and the player object needs a collider AND a rigidbody!
 //the player object's rigidbody can be set to IsTrigger so it isn't affected by physics.
 
 //the Light Object needs to have it's intensity set to 0.0.
 
 var LightObject : GameObject;//Drag your light object into t$$anonymous$$s field in the inspector
 
 function OnCollisionEnter(other : Collider)
 {
     if(other.tag == "Player")
     {
         LightObject.light.intensity = 1.0;
         LightObject.animation.Play("Caught");
     }
 }
 

however, it is more effective to attach it to the player object. In that case, you just give the "Collision" a tag and let the OnCollisionEnter function check if it $$anonymous$$t an object with that tag. The advantage is that you will only call OnCollisionEnter from one script instance (the player) instead of from every "Collision" in the level.

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