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Question by neph_2 · Nov 17, 2013 at 05:57 PM · particlesemitter

Targeting particle from particleEmiter

I would like to target one specific emited object and in some external script rotate it in update function. T$$anonymous$$s is part of code:

 link = (GameObject) GameObject.Find("emiter_on_scene");
 link.particleSystem.Emit(transform.position,transform.rotation,400f,5,color);

t$$anonymous$$s dont work

 //link_to_particle_obj = link.particleSystem.Emit(transform.position,transform.rotation,400f,5,color); //t$$anonymous$$s dont work

Is there a way how to get reference to that object?

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Answer by neph_2 · Nov 17, 2013 at 06:47 PM

Solution code put on particle system:

 using UnityEngine;
 using System.Collections;
 
 public class KontrolaEmitujucichZiarKuKamere : MonoBehaviour {
     public Transform linkToPlayer;
     public Vector3 smer;
     // Use t$$anonymous$$s for initialization
     void Start () {
         linkToPlayer = GameObject.Find("Player").transform;
     }
     
     // Update is called once per frame
     void Update () {
         //warning optimalizacia toto tu nemusi sa checkovat stale ale napriklad by stacilo kazdu sekundu alebo pod.
         ParticleSystem.Particle[] particles = new ParticleSystem.Particle[particleSystem.particleCount];
         particleSystem.GetParticles(particles);
             smer    = linkToPlayer.forward;
             for (var i = 0; i < particles.Length; i++) {
                 particles[i].axisOfRotation = smer;
             }
         particleSystem.SetParticles(particles,particleSystem.particleCount);
     }
 }
 
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