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This question was closed Nov 18, 2013 at 03:25 AM by DeadKenny for the following reason:

The question is answered, right answer was accepted

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Question by DeadKenny · Nov 18, 2013 at 02:36 AM · camerarotationquaternionlookatlocalrotation

How to add a rotation to this?

I have this 3rd person camera which I need to rotate along with the player objects rotation but added into this input you see in the code.

How do I add(or subtract)the player.rotation into the horizontal axis in this code:

 angleH += Mathf.Clamp(Input.GetAxis("Mouse X") + Input.GetAxis(Input.GetAxis("Horizontal"), -1, 1) * hAimingSpeed * Time.deltaTime;
 
 
     
     angleH += Mathf.Clamp(Input.GetAxis("Mouse X") + Input.GetAxis(Input.GetAxis("Horizontal"), -1, 1) * hAimingSpeed * Time.deltaTime;
     
 
 
 Quaternion aimRot = Quaternion.Euler(-angleV, angleH, angleF);

It because the player starts turning towards the mouse whilst running but the camera does not stay with it. I need it rotate add the players rotation too. Even cancel mouse rotation on the horizontal axis.

If its confusing to you please let me know I will try my best to explain. I really need this fix. I'm so close to getting what I want. Please help.

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Answer by DeadKenny · Nov 18, 2013 at 03:24 AM

Never mind figured it out.

     angleH += Mathf.Clamp(player.rotation.y, -1, 1) * hAimingSpeed * Time.deltaTime;


... but now its rotating to the opposite direction... lol.

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