Hello everyone.
I’ve an empty object (its a point which is an rotation point and another object imported from Maya) which is a child to this object.
How to rotate this object between for example two angles (-120 and 120 ) on axis y?
Hello everyone.
I’ve an empty object (its a point which is an rotation point and another object imported from Maya) which is a child to this object.
How to rotate this object between for example two angles (-120 and 120 ) on axis y?
These are pieces of code you will need.
private Quaternion localRotation;
localRotation.y = Mathf.Clamp(value, -angleLimit,angleLimit);
transform.rotation = localRotation;
for Mathf use namespace - > using System;
value can be anything depending on your need like speed*Time.deltatime, or inputAxis. Anglelimit should be of float declared before , or just use raw float value here