PC and Mac builds FPS different?

I have a PC build of our game that calls a Decay function every DecayRate * time.deltaTime. On the PC builds this works perfect and decays from 100% to 0% in around 40 seconds, but when building a Mac build and playing the game on a Mac the object decays extremely fast roughly 2-3 seconds.

Do Unity Mac and PC builds have a different default FPS or is there something to take into consideration when building for a Mac?

No, not much really. Did you accidently change a variable or something on your script? Unity automatically makes everything in your project compatable with your build settings.

I found out what the issue was. I checked the script from void Update to void FixedUpdate and it sorted out the problem.

I know that you’re meant to use FixedUpdate for rigidbody’s but as the I wasn’t affecting the rigidbody component I didn’t think it would matter, turned out it did :stuck_out_tongue: