• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Michael 12 · Apr 12, 2011 at 12:52 AM · triggermusic

Stop music from playing accidentally

Right now I have this script on a collider so it plays spooky music when my FPS player walks into it. but the problem I'm having is lets say my player hears the spooky music begin to play and descides "Say I better go back and get that shotgun!" and they accidentally trigger the music collider again so the music cuts off and begins to play again. How can I make it so it won't do that? That it will continue to play right through even if the player backs into the collider again,

var spookyStoneCircle : AudioClip;

function OnTriggerEnter(col : Collider){ if(col.gameObject.tag == "Player"){ audio.clip = spookyStoneCircle; audio.Play(); yield WaitForSeconds (audio.clip.length); Destroy(gameObject); } }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by · Apr 12, 2011 at 01:05 AM

You could either have a private variable that tracks when the trigger has been fired once, or (the way I would recommend) you could check if the audio is already playing.

function OnTriggerEnter(col : Collider)
{
   if( !audio.isPlaying  // it will only progress if the audio isn't playing
      && col.gameObject.tag == "Player")
   {
      audio.clip = spookyStoneCircle;
      audio.Play();
      yield WaitForSeconds (audio.clip.length);
      Destroy(gameObject);
   }
}
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Michael 12 · Apr 12, 2011 at 01:20 AM 0
Share

Yeeeahhh! perfect, thankyou... I thought it was just a simple line of code i was missing. I was trying to see if I could find something on the script reference but none of the examples they were giving me were helping, this however is PERFECt and does EXACTLY what I needed! AWESO$$anonymous$$E!! :D :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to have audio only be heard in a certain radius? 4 Answers

Can't click gameobject when over another trigger? 1 Answer

How to play a song when a key is pressed down within a trigger? Trying to make a Radio :P 2 Answers

Trigger Start of Sound 1 Answer

Events that are triggered based on a random music's beats. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges