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Question by Tyler 2 · Apr 12, 2011 at 04:41 AM · timer

I need some help modifying a script

Hello. I got this timer script from someone, but I am wondering how would I make it (the countdown timer) stop for 10 seconds and then start up again? Thanks

private var startTime; private var restSeconds : int; private var roundedRestSeconds : int; private var displaySeconds : int; private var displayMinutes : int; static var countDownSeconds : int = 90;

function Awake() {startTime = Time.time;} function OnGUI() {GUI.skin = mySkin; var guiTime = Time.time - startTime; restSeconds = countDownSeconds - (guiTime); roundedRestSeconds = Mathf.CeilToInt(restSeconds); displaySeconds = roundedRestSeconds % 60; displayMinutes = roundedRestSeconds / 60; text = String.Format ("{0:00}:{1:00}", displayMinutes, displaySeconds); GUI.Label (Rect (Screen.width /2.17, Screen.height /2.2, 100, 100), text); }

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Answer by DoubleDouble · Apr 12, 2011 at 05:19 AM

Would adding something similar to a second timer be acceptable?

var paused = false; var pausedTime = 0;

function OnGUI() {GUI.skin = mySkin; if (!paused) { //If Not Paused, keep going var oldGuiTime = Time.time - startTime; //need to keep track of time w/o pause var guiTime = oldGuiTime + pausedTime //this is the new var used restSeconds = countDownSeconds - (guiTime); roundedRestSeconds = Mathf.CeilToInt(restSeconds); displaySeconds = roundedRestSeconds % 60; displayMinutes = roundedRestSeconds / 60; text = String.Format ("{0:00}:{1:00}", displayMinutes, displaySeconds); } else { pausedTime += Time.time - oldGuiTime; oldGuiTime = Time.time - startTime; //keep track of how much time is passing if (pausedTime % 10 == 0) { paused = false; } //after 10 secs, unpause } GUI.Label (Rect (Screen.width /2.17, Screen.height /2.2, 100, 100), text); }

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Answer by Jean-Fabre · Apr 12, 2011 at 06:34 AM

Hi,

I would actually simply use

Invoke("StartAgain", 10);

It simply call "StartAgain" function in 10 seconds.

You would use it in the same function or block that stopped the timer ( where you actually set pause to true) and the StartAgain function would set pause back to false.

Bye,

Jean

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