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4
Question by addictedkoala · Nov 20, 2013 at 04:41 AM · 2dcollision

OnCollisionEnter in 2D?

I'm sorry for the really simplistic question but I've been beating my head against this for awhile and searched through numerous solutions. This is a standard 2D platformer.

 void OnCollisionEnter (Collision col) {
 Debug.Log("Hello");
 }

This is part of the script attached to the player object which has a rigidbody2D, both the player and scenery being collided with have box colliders. Does this just not work in 2D or am I missing something totally obvious?

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avatar image addictedkoala · Nov 20, 2013 at 04:43 AM 1
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And as soon as I give up on myself and post this I found OnCollisionEnter2D exists, sorry for wasting your time but hopefully someone who misses that function like me might find this useful!

avatar image sspross · Nov 20, 2013 at 02:00 PM 0
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please mark your question as closed or at least answered :)

avatar image addictedkoala · Nov 21, 2013 at 11:38 PM 0
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This is embarrassing, but how?

avatar image KiraSensei · Nov 22, 2013 at 12:02 AM 0
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I think you can't for now, you need more karma to close it.

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Answer by PaulECoyote · Nov 27, 2013 at 05:18 AM

As per author's comments use OnCollisionEnter2D.

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