• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HenryChinaski · Nov 20, 2013 at 05:24 AM · meshlightingdirectional light

Mesh lightning with directional light

Hi,

I use a 3D Model as a building. You can go inside. There is a directional light to simulate the moons$$anonymous$$ne outside. Cast and recieve shadows are both activated. it seems, that the lightning from outside affects the interior lightning, too.

Here an example: alt text

T$$anonymous$$s is how a enterable mesh looks from inside without lightning. (There is a ceiling)

alt text

T$$anonymous$$s how it looks with lightning turned on.

Why is the floor not dark?

The walls be$$anonymous$$nd the camera (not visible here) are brighter then the walls in front of me. Is there a trick to tell unity, that a material should not be affected by a directional light?
I dont want to use layers, because the outside of the building should be affected.

Why is there a black circle on the floor? It vanishs when u are far enugh away.

I am a bit confused and hope someone can enlighten me.

cheers

1.jpg (25.8 kB)
2.jpg (23.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Professor Snake · Nov 20, 2013 at 09:03 AM 0
Share

The black circle is there because your shadow distance isn't big enough to cover the entire room. Unity isn't all that scale-independent. Try either increasing your shadow distance or making everything smaller.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by HenryChinaski · Nov 20, 2013 at 11:43 AM

Thanks Snake for the tipp. I solved the rest of the problem by myself. The mistake was to set the shadow intensity not to the maximum. If you dont use the max geometry lightning will become strange.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Light shining through mesh 1 Answer

I need help with directional light 1 Answer

Realtime lighting with generated mesh causes light bleed at seams / edges (minecraft clone) 2 Answers

Directional Light creates wierd shadow? 2 Answers

What Might Cause Lighting Problems on Animated Mesh? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges